Cloud Imperium Games (CIG), the developer behind the ambitious space sim Star Citizen, has confirmed layoffs within its workforce as part of a relocation plan, stirring controversy among former employees. While CIG acknowledged the staff reductions, the exact number of affected positions remains unspecified.
Star Citizen, known for its extensive crowdfunding campaign spanning over 12 years, has garnered both acclaim and criticism for its prolonged development cycle and ambitious scope. With over $667 million raised from more than 5.1 million backers, the project has faced scrutiny over delays and the high cost of virtual space ships, prompting skepticism about its eventual release.
The recent layoffs coincide with ongoing uncertainties surrounding the release dates of Star Citizen and its accompanying single-player story, Squadron 42. Notably, several key figures, including game director Todd Papy and lead producer Jake Ross, have departed from CIG. Their exits, along with others, have raised questions about the studio’s internal restructuring.
According to reports from MassivelyOP, Dane Kubicka, lead designer at CIG, attributed his departure to restructuring efforts within the company. Annie Bouffard, a producer at Turbulent—a Montreal-based IT developer acquired by CIG—highlighted concerns about a “highly toxic company culture” and referenced a recent “mass layoff” disguised as a “relocation of staff.”
The relocation plan, which some former employees have criticized, stems from CIG’s expansion efforts, including the establishment of new offices in various locations worldwide. In 2022, the company relocated its operations to Manchester, England, with promises of job creation and growth. However, reports suggest that the recent layoffs may have been disguised under the guise of relocation, with few employees able or willing to relocate on short notice.
CIG’s expansion strategy extends beyond the United Kingdom, with existing offices in Los Angeles, Austin, Montreal, and Frankfurt. Despite previous commitments to job creation and expansion, the recent layoffs have cast doubts on the studio’s ability to fulfill its promises.
The controversy surrounding CIG’s handling of the layoffs and its relocation plan underscores broader concerns within the gaming industry about labor practices and workplace culture. As the industry continues to grapple with issues of employee welfare and job stability, incidents like these serve as reminders of the challenges faced by game developers and the importance of fostering supportive and inclusive work environments.
Cloud Imperium Games’ response to the criticisms and concerns raised by former employees remains to be seen. However, the fallout from these layoffs serves as a stark reminder of the complexities and uncertainties inherent in the development of high-profile gaming projects like Star Citizen.
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